- #Mass effect 2 mouse sensitivity ini edit update#
- #Mass effect 2 mouse sensitivity ini edit archive#
- #Mass effect 2 mouse sensitivity ini edit free#
- #Mass effect 2 mouse sensitivity ini edit windows#
The delay in milliseconds before the actual skip occurs. This has no effect in the game.Īllow or deny the ability to skip cinematic cut-scenes (will be discussed later on). (Could be a boolean to determine whether time keeps progressing or not while giving quick commands to your team-mates.)Īllow or deny the acceleration option for cinematic cut-scenes. Unknown function, but should not be touched, regardless. Handles some of the cooldown times of the input devices and should not be altered. It is advised to leave any line that does not start with the word 'Binding' alone. This section has many behaviors that can be changed. Invert the axis of the mouse / keypad, if you want to change this, do it from the in-game menu.Īdds smoothing to the mouse movement. As Mass Effect does not treat double-clicks any differently than single clicks, changing this should not have any effect.
The time between clicks that register as a double-click. Again, probably better to alter this from the in-game menu. It's probably better to alter this from the in-game menu. The same as LookRightScale, but deals with the up/down motion. This can actually be useful when trying to take screenshots. The same as MoveForwardSpeed but controls sideways movement.ĭeals with Shepard's neck, and how much it can be turned for a wider field of vision. If you want to shorten the time of traveling, see the section referring to changing the game speed. Any changes made here could ruin the game experience by giving the player an advantage. This section deals with the way the controls work: This section is used for internal identification. This section deals with the mapping of keys.
#Mass effect 2 mouse sensitivity ini edit free#
This section deals with how the mouse or gamepad will operate (sensitivity, movement emulation, etc.) Most likely, you won't need to alter anything in here, but you are free to experiment. More information is in the section about the console. This section defines the Console keys and behavior. The section applies to the editor the developers used. Changes made here could harm your gaming experience. Generally, you don't want to change anything in this section. This file is separated into six sections:īasically, how the game will handle the input device that the player is using. Boolean - a Boolean data type is a true/false variable and can only accept True or False.Ĭonfiguration Files Input File (BioInput.ini).These will be appended with the letter f. Floating points - Any number with decimal point.Strings - Any sequence of letters or symbols (generally enclosed with quotation marks).Generally, there are three types of data used in the configuration files:
For example: "GiveBonusTalent 14", "givebonustalent 14", "GIVEBONUSTALENT 14", and "Givebonustalent 14" will all yield the same result.
When entering commands in the console, you may use any case, or combination of cases, you prefer. Note, however, that this is merely a writing convention. For example: the 'Caps Lock' key will be written as CapsLock, 'Right mouse button' will be written as RightMouseButton, etc. The configuration files implement the CamelCase writing style for functions and variables names.
#Mass effect 2 mouse sensitivity ini edit update#
Installation of a patch will overwrite changes made to the configuration files, and update their version (indicated at the bottom of each file). Game Patches: BioWare have released two patches that fix various issues.
#Mass effect 2 mouse sensitivity ini edit archive#
Alternatively, you can archive the folder to avoid confusion. A good way to do this is to copy the Mass Effect or Config folder to a safe place.
#Mass effect 2 mouse sensitivity ini edit windows#
(%SystemDrive% will be replaced with the drive letter where your Windows system is installed on following a colon, and %Username% with the current user that you are logged into the system with.)